A Guide To Pro Tournament Decks for Every Class

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Building and refining a deck is crucial for any Hearthstone player. It often makes all the difference between winning and losing. In the Pro Hearthstone scene, this is only amplified. Nuanced differences in card combinations and specific situations in tournament play often drive the pros to continually tweak and update their decks as well as keeping multiple characters on stand by. Though it’s well near impossible to design decks for every situation, this curated list of tournament used pro decks covers many of the top trends and card combinations of the current pro scene at the time of the Blackrock Mountain expansion.

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Mage

This mage deck, often referred to as an “Echo Mage” due to it’s inclusion of “Echo of Medivh,” centers around keeping as many minions in play as possible and the ability to reuse minions. The use of “Echo of Medivh” in conjunction with “Kel Thuzad” can make for an insane amount of pressure on an opponent. Add cards like “Sylvanas Windrunner” and “Big Game Hunter” to the mix to eliminate top enemy minions, and opponents are left nearly defenseless against this deck’s unrelenting wave of minions.

Mage Cards

Frostbolt × 2

2

Unstable Portal × 2

2

Duplicate × 1

3

Mirror Entity × 2

3

Echo of Medivh × 1

4

Polymorph × 2

4

Water Elemental × 2

4

Flamestrike × 1

7

Neutral Cards

Zombie Chow × 2

1

Annoy-o-Tron × 2

2

Mad Scientist × 2

2

Big Game Hunter × 1

3

Piloted Shredder × 1

4

Antique Healbot × 2

5

Sludge Belcher × 2

5

Emperor Thaurissan × 1

6

Sylvanas Windrunner × 1

6

Dr. Boom × 1

7

Kel’Thuzad × 1

8

Ragnaros the Firelord × 1

8

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Warrior

Warriors may have benefited most from the Blackrock Mountain expansion with the combination of “Grim Patron” and “Emperor Thaurissan.” This combination with a Warrior is often referred to as a “Grim Patron Warrior” The “Grim Patron” ability to duplicate combined with Warrior cards like “Cruel Taskmaster” and “Warsong Commander” allow for a great deal of enhancement as well as excellent synergy among cards. All of this results in massive offensive potential from a relatively midrange deck.

Warrior Cards

Inner Rage × 2

0

Execute × 2

1

Whirlwind × 2

1

Fiery War Axe × 2

2

Battle Rage × 2

2

Armorsmith × 2

2

Cruel Taskmaster × 1

2

Frothing Berserker × 2

3

Warsong Commander × 2

3

Death’s Bite × 2

4

Neutral Cards

Loot Hoarder × 2

2

Acolyte of Pain × 2

3

Dread Corsair × 2

4

Gnomish Inventor × 2

4

Grim Patron × 2

5

Emperor Thaurissan × 1

6

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Rogue

Rogues are the masters of chaining together cards into powerful combinations. It’s this reliance on their own spells instead of minions for dealing damage that makes Rogues an ideal candidate to use a “Malygos” based deck. Because of the +5 increase to spell damage offered by “Malygos,” the usually low cost low damage rogue spells become extremely powerful. Combine that with the old stand-by for Rogues, “Tinker’s Sharpsword Oil,” and that nimble Rogue feels more like an unstoppable berserker.

Rogue Cards

Backstab × 2

0

Preparation × 2

0

Deadly Poison × 2

1

Sinister Strike × 2

1

Blade Flurry × 2

2

Eviscerate × 2

2

Sap × 2

2

Fan of Knives × 1

3

Edwin VanCleef × 1

3

SI:7 Agent × 2

3

Tinker’s Sharpsword Oil × 1

4

Sprint × 2

7

Neutral Cards

Bloodmage Thalnos × 1

2

Earthen Ring Farseer × 1

3

Piloted Shredder × 2

4

Azure Drake × 2

5

Loatheb × 1

5

Emperor Thaurissan × 1

6

Malygos × 1

9

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Priest

Priests are not necessarily at the top of the pack right now, but that doesn’t mean that they should be discounted entirely. Priests are very good at countering an opponent, and that’s exactly what this deck is designed to do. The Priest’s “Shadow Word” cards have always been instrumental in removing problematic enemy minions, and still very much so are. Cards like “Thoughtsteal,” “Cabal Shadow Priest,” and “Sylvanas Windrunner” are all designed to use the opponent’s deck against them. By taking control of powerful enemy minions and spells, the Priest is able to throw opponents off their game and out of their comfort zone.

Priest Cards

Circle of Healing × 2

0

Light of the Naaru × 2

1

Power Word: Shield × 2

1

Northshire Cleric × 2

1

Shadow Word: Pain × 1

2

Shrinkmeister × 2

2

Shadow Word: Death × 2

3

Thoughtsteal × 2

3

Shadow Madness × 2

4

Auchenai Soulpriest × 2

4

Cabal Shadow Priest × 2

6

Neutral Cards

Recombobulator × 2

2

Wild Pyromancer × 2

2

Injured Blademaster × 2

3

Harrison Jones × 1

5

Emperor Thaurissan × 1

6

Sylvanas Windrunner × 1

6

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Warlock

Warlocks burn hot and fast. It’s in the very nature of the class. Even its hero ability “Life Tap” is a clear indication that the Warlock’s goal is to amass cards and do damage as fast as possible, even at the cost of its own health. The interesting part of this deck is that it adds some sustainability to that fast burn without compromising any of its intensity. Cards like “Defender of Argus” and “Sludge Belcher” provide much needed “Taunt” to keep enemy minions off the Warlock, while “Antique Healbot” and “Siphon Soul” return health. “Big Game Hunter” and “Sylvanas Windrunner” keep dangerous enemy minions in check while “Piloted Shredder” and “Kel Thuzad” keep the Warlock well stocked. “Lord Jaraxxus” is the perfect finishing touch, providing a weakened Warlock second life as well as a huge damage increase.

Warlock Cards

Mortal Coil × 2

1

Voidwalker × 2

1

Shadowflame × 1

4

Siphon Soul × 1

6

Lord Jaraxxus × 1

9

Neutral Cards

Zombie Chow × 1

1

Ancient Watcher × 2

2

Ironbeak Owl × 1

2

Sunfury Protector × 2

2

Big Game Hunter × 2

3

Earthen Ring Farseer × 1

3

Defender of Argus × 2

4

Piloted Shredder × 2

4

Twilight Drake × 2

4

Antique Healbot × 2

5

Harrison Jones × 1

5

Loatheb × 1

5

Sludge Belcher × 2

5

Sylvanas Windrunner × 1

6

Kel’Thuzad × 1

8

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Druid

Value and versatility are the keys to a great Druid deck. Druids tend to be a more spell focused class than minion focused. As a result, their spells must be able to serve multiple purposes for different potential situations. Nearly all of the Druid class cards are designed for just this. Druids also have a tendency to burn through cards quickly. Cards like “Innervate” and “Wild Growth” allow the Druid to ramp up quickly and hit hard early in the game. This can leave the Druid card starved later on, thus the inclusion of cards like “Azure Drake” to keep a steady flow. This deck also utilizes minions that serve multiple purposes or call additional minions into the game. The added value of these minions allows the player to include more of the Druid’s powerful spells and use less cards per turn. All of this amounts to the Druid having plenty of options.

Druid Cards

Innervate × 2

0

Wild Growth × 2

2

Wrath × 2

2

Savage Roar × 2

3

Swipe × 2

4

Keeper of the Grove × 2

4

Druid of the Claw × 2

5

Force of Nature × 2

6

Ancient of Lore × 2

7

Neutral Cards

Big Game Hunter × 1

3

Shade of Naxxramas × 2

3

Piloted Shredder × 2

4

Azure Drake × 2

5

Harrison Jones × 1

5

Sludge Belcher × 1

5

Emperor Thaurissan × 1

6

Dr. Boom × 1

7

Ragnaros the Firelord × 1

8

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Paladin

Paladins are masters of offensive pressure. With a Hero Power that summons 1/1 “Silver Hand Recruits” and cards like the “Quartermaster” to enhance them, the Paladin can easily have a steady stream of minions bearing down on their opponent. In addition to minions, the Paladin is also a weapon class. This deck does an excellent job of making sure that there is always one in the Paladin’s hand for that additional bit of damage each turn. Many of the other cards, like “Ironbeak Owl”, “Big Game Hunter,” “Harrison Jones,” “Loatheb,” and “Sylvanas Windrunner” are designed to shut down opponents and keep them off balance therefore making the Paladin’s assault that much more effective.

Paladin Cards

Equality × 1

2

Shielded Minibot × 2

2

Coghammer × 1

3

Muster for Battle × 2

3

Aldor Peacekeeper × 2

3

Truesilver Champion × 2

4

Consecration × 2

4

Quartermaster × 2

5

Lay on Hands × 1

8

Tirion Fordring × 1

8

Neutral Cards

Zombie Chow × 1

1

Ironbeak Owl × 1

2

Knife Juggler × 2

2

Big Game Hunter × 1

3

Piloted Shredder × 2

4

Antique Healbot × 1

5

Harrison Jones × 1

5

Loatheb × 1

5

Sludge Belcher × 2

5

Sylvanas Windrunner × 1

6

Dr. Boom × 1

7

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Shaman

Shamans are similar to Druids in that they rely more on class specific cards than neutral minions. The factor that sets the Shaman apart is its ability for its cards to build off on another to form ridiculously strong combinations. This deck is designed to make use of the class’s “Elemental” minions many of which also make use of the Shaman’s “Overload” mechanic.

Shaman Cards

Earth Shock × 2

1

Lightning Bolt × 2

1

Rockbiter Weapon × 2

1

Crackle × 1

2

Flametongue Totem × 2

2

Feral Spirit × 1

3

Hex × 2

3

Lava Burst × 1

3

Lightning Storm × 2

3

Unbound Elemental × 2

3

Fireguard Destroyer × 2

4

Doomhammer × 2

5

Fire Elemental × 2

6

Neutral Cards

Bloodmage Thalnos × 1

2

Haunted Creeper × 2

2

Gnomish Inventor × 1

4

Azure Drake × 2

5

Loatheb × 1

5

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Hunter

The Hunter is the “Zerg Rush” of the Hearthstone world. This extensively minion driven class is well suited for overwhelming opponents with massive quantities of low cost low level minions. Many of the Hunter’s minions either enhance existing cards in play, or bring additional cards in as a “Deathrattle” effect. Hunters can quickly build up a wall of minions that their opponent will have to spend the majority of their efforts trying to tear down. Meanwhile, the hunter can sit back and wear down opponents with a series of weapons and their minion horde.

Hunter Cards

Hunter’s Mark × 1

0

Webspinner × 2

1

Freezing Trap × 2

2

Quick Shot × 2

2

Eaglehorn Bow × 2

3

Animal Companion × 2

3

Kill Command × 2

3

Unleash the Hounds × 2

3

Houndmaster × 2

4

Savannah Highmane × 2

6

Neutral Cards

Haunted Creeper × 2

2

Ironbeak Owl × 1

2

Knife Juggler × 2

2

Mad Scientist × 2

2

Piloted Shredder × 1

4

Harrison Jones × 1

5

Loatheb × 1

5

Dr. Boom × 1

7

Nick Congleton

An avid PC gamer, long time Warcraft fan, and freelance writer. Though he thoroughly enjoys playing Hearthstone, the only aspect of the game he's good at is losing.

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